* FIXED SDL2 2.0.4 patchset. SDL2 was no longer handling any events.
* Added recipe for SDL2 2.0.5
* Updated SDL to use dlopen instead of load_add_on for loading dynamic
libraries
This resolves issues with SDL2_mixer not finding required 3rd party
libs, such as libvorso.3
* Removed trailing whitespace
This avoids warnings like:
Signature in rsrc doesn't match constructor arg.
(application/x-SDL-executable, application/x-vnd.oricutron)
It also avoid roster messing around with applications it things are the same.
* Referring the current haiku version explicitly is not needed, since
the RequiresUpdater takes care of setting the version of Haiku used
for building a package.
* Fix a compilation problem on gcc2
* Use dlopen for shared library suport, as the custom code doesn't look
for libs in the right place (fixes libSDL2 not finding libpng, for
example).
* Missing libglu devel headers
* Devel defines are supposed to
reflect library names.
libSDL2... not libsdl2...
* Mesa is commented out for now
until we have our OpenGL kit
completely in Mesa.
* As per our mailing list discussion, package
management will support multiple versions of
the same package being installed at the same
time, so this *should* work like this in theory.
* Adjust patch to match 1:1 SDL changes accepted
upstream.
* Small number of changes to get it building
* Very unstable, but getting there.
* split sdl 2.0 from libsdl to libsdl2. The reasoning
behind this is that libsdl uses -lsdl, while libsdl 2.x
uses -lsdl2. (SDL2 breaks a lot of binary compat I guess)
* Remove old sdl2 bep's in libsdl.. these never worked well.
* libsdl 2.0.0 seems to build with gcc2 and gcc4 (yay)
* libsdl 2.0.0 patch pushed upstream in SDL bug #2046
* Thanks to the gsoc students for their hard work!
(cherry picked from commit d7e59f63c1)
Conflicts:
media-libs/libsdl2/libsdl2-2.0.0.bep